
- #MASS EFFECT 1 INSTANITY CHEAT HOW TO#
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Mass Effect 2 important Normandy upgrades After the Reaper IFF mission, you have time for one other mission-that’s when you should complete Legion’s. You can complete loyalty missions at any time before you explore the Derelict Reaper, so put them off if you need to build your chosen morality more. Liara’s loyalty mission won’t count since she doesn’t join your crew. It’s often most effective to complete them in this order: Some loyalty missions also require a high enough Paragon or Renegade percentage to make choices that keep your crew mate’s loyalty. You’ll need a high Paragon or Renegade percentage to keep both parties happy.
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Tali and Legion, plus Jack and Miranda, will also get into fights after completing their respective loyalty missions. Thane: If you don’t follow the politician.Zaeed: If you let Vido go and don’t persuade Zaeed to get over it.Samara: If you don’t get Morinth’s attention.Tali: If you present evidence of her father’s experiment.You’ll need to successfully complete every crew member’s loyalty mission to secure their loyalty during the final sequence. The best Mass Effect 2 ending happens if everyone survives the suicide mission, a feat requiring several steps to pull off.
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Mass Effect 2 best ending: How to keep everyone alive in the suicide mission The other three endings branch off from the point you rejoin, or try to rejoin, the Normandy.
The original Mass Effect 3 added an additional 300 Effective Military Strength points to each ending tier requirement if you saved the base. The star behind the Illusive Man turns red after you rejoin the Normandy. Earn Reaper Brain War Asset, which makes the Control ending in Mass Effect 3 more likely. The star behind the Illusive Man turns blue after you rejoin the Normandy. Earns Reaper Heart War Asset, which makes the Destroy ending in Mass Effect 3 more likely. The obvious choice appears to be destroying the Collector base, but the Illusive Man recommends using a radiation pulse instead so you can salvage the base. Mass Effect 2: Destroy Collector base or use radiation pulseĪll the endings involve the same set of choices about dealing with the Collector Base. Failing some or all of these will earn the normal ending, where some crew members die, or the worst ending, where Shepard dies as well. The requirements for each depend on raising your crew’s loyalty and how you build your crew for the suicide mission. The Mass Effect 2 endings are a bit more complicated and can be broadly classified as best, normal, and worst. It’s a mix of humans and other races if Shepard is mostly Paragon. Whichever choice you make the Council will be entirely human if Shepard is mostly Renegade. Anderson and Udina still retain their positions regardless of choice, but you won’t see the rest of the Council in the other Mass Effect games. The Council also dies if you choose to concentrate on Sovereign, but you get Paragon points instead. This choice also has little lasting effect aside from slightly altering attitudes towards humans in Mass Effect 2 and giving different War Assets in Mass Effect 3. Mass Effect bad ending: Let the Council die or concentrate on SovereignĬhoosing to let the Council die earns Renegade points. You’re asked in Mass Effect 2 who Shepard chose, and that’s the one that locks the councillor in. Shepard then chooses the new representative: Udina (Renegade choice) or Anderson (Paragon). The Council publicly expresses gratitude to Paragon Shepard and does so in private for Renegade Shepard, though it doesn’t really matter. Humans gain some representation on the Council as a result. Shepard and their crew focus their efforts on answering the Council’s comms call for help and protect the Destiny Ascension.
The Paragon decision is saving the Council.